A squire, like before, can become a knight or a witch-hunter, depending on which upgrade building you chose. Units also progress in the exact same way, where you have to choose a career path for each class by constructing the corresponding building in your capital. (I seem to recall an angel fulfilling this role in DII, but perhaps my memory is failing me.) These units perform just like they did in the previous game. The units are the same as I recall from Disciples II, with a squire, an archer, an apprentice, an acolyte and a "large" unit, the titan. This saves you from searching out shops when you want to sell things, and allows you to load out parties before they leave.Īt this point, I've only played with the Imperial faction. Your capital is still guarded by a very powerful unit.Ī nice addition, though, is that your town contains a shop with some basic items and a few accessories. You can build one building a turn, whether they be unit progression buildings, ore one of the three utility buildings, the Magic Tower (allows spell research/casting), the Temple (allows healing/reviving units for a fee, or the Guild (allows thieves). It feels strange to have to say that, but the tidbits I had heard from across the iron-curtain gave me the impression that Disciples III was not true to the series, and I have to respectfully disagree. Disciples III feels like the true sequel to Disciples II. The units, unit progression, town management, spell research and list, overall theme and artistic direction have all been, by and large, carried over intact. I'll talk about these changes more below.ĭespite these changes, I honestly have to say that Disciples III is amazingly true to the series' formula. These, mainly, are the switch from the old "front-line/back-line" combat to the hex based tactical combat style used by the Heroes of Might and Magic and King's Bounty series, and the removal of plantable rods. There are some diversions from the Disciples II mechanics, as you no have heard. This review is primarily aimed at people who are familiar with the series, but I've included some basic info in the hope that newcomers will also find it useful. I'm going to share my reaction to the game for people who, like me, may be on the fence, or who haven't been able to find much info (in English, at least) on the game. In the end, my love for Disciples II pushed me to purchase the game through Impulse. less than stellar reaction from Russian gamers when Disciples III was first released, I was understandably hesitant about buying the game. Thanks for reading! Also: here's hoping the formatting holds up between forums. It's a more refined version of the first two pages of this thread. I've scrapped this first post and am replacing it with a copy and paste of what I just posted on the Kalypso forums at at Chip's behest.
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